The solution of the problem now requires the selection of an appropriate strategy for using the kinematic equations and the known information to solve for the unknown quantities. It will almost always be the case that such a strategy demands that one of the vertical equations be used to determine the time of flight of the projectile and then one of the horizontal equations be used to find the other unknown quantities or vice versa - first use the horizontal and then the vertical equation.
Since measurements for these experiments involve single point measurements of time or velocity, the Smart Timer is the ideal timing instrument. Students fire the projectile at three different velocities from the same height.
The Photogate and Time of Flight Accessory are used to measure the time of flight at each muzzle velocity. The angle of launch is varied and the horizontal range measured for each angle.
Students produce a graph of angle vs.
The angle of maximum range can then be found. This experiment is conducted for two cases: Projectile is fired from a higher vertical position than its landing position Projectile is fired from the same vertical position as its landing position Students are also asked to use the kinematics equations to predict the horizontal range given a launch angle and muzzle velocity.
Carbon paper and a bulls-eye can then be used to test their hypothesis.
PASCO projectile launchers are designed for repeatable and accurate launches. In addition, photogates and other accessories are designed to work seamlessly with our projectile launchers.
These features allow student predictions and calculations from the kinematics equations to be empirically verified. Students can use their data to determine which launch angle produces the maximum horizontal range.This Java applet shows the motion of a projectile.
The "Reset" button brings the projectile to its initial position. You can start or stop and continue the simulation with the other two buttons. Experiment 2: Projectile Motion In this lab we will study two dimensional projectile motion of an object in free fall - that is, an object that is launched into the air and then moves under the in.
Prelab 4: Projectile Motion 23 Name: 1. What is projectile motion? (15 pts) 2. Find the initial velocity, v0, of a ball rolling o↵the table in the ﬁgure caninariojana.com launch position is the origin of the coordinate system, positive directions as speciﬁed.
Transcript of Physics Projectile Motion Lab By: Sejal Vallabh, Sarah Shy, Yarden Gavish, Julia Schlossman, Gloria Li Projectile Motion Lab Projectile Video Recording Video & Image Position vs. Time Figure The position of the ball in the x and y directions. In this experiment designed for use with PASCO Capstone software, students use a projectile launcher to better understand the kinematics and dynamics of projectile motion.
Since measurements for these experiments involve single point measurements of time or velocity, the . Blast a car out of a cannon, and challenge yourself to hit a target!
Learn about projectile motion by firing various objects. Set parameters such as angle, initial speed, and mass. Explore vector representations, and add air resistance to investigate the factors that influence drag.